mayfield_mods: (Default)
Mayfield Mods ([personal profile] mayfield_mods) wrote in [community profile] welcome_rpg2012-06-29 08:10 am
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OOC information

Welcome to Mayfield, the happiest town on earth! This Mayfield seems quite a bit smaller than the one you're used to, though - other than the carnival, there's only four houses on the one street leading to it. As you spend more time here, you may come to notice several other differences as well:

- Any food the town creates, although edible and delicious, will not be filling or provide any nutritional benefits. In short, you'd better find another source of food if you don't want to starve to death.

- The water provided by the town is real enough; however, it looks slightly brown and has a metallic taste. Although side-effects aren't immediate, drinking enough of it has a strong chance of causing vomiting, fever, dizziness, migraines, delusions, and in extreme cases, death.

- While everything in the town appears to be brand-new, they also seem slightly...off. Objects will sometimes flicker in and out of existence, or appear to be solid but actually aren't for a few seconds (so good luck to anyone riding the Ferris Wheel!). Doors will sometimes open to entirely different locations within the town from before, or to nothing but a blank white space.

- There are currently no drones or NPCs anywhere in the town.

- There are, however, huge foot-long rats that come out during the night. They seem to act like normal rats, and will try to stay away from people who are awake, although they may try to take a chunk out of someone who's asleep. However, they turn vicious if attacked, and their bites have a high chance of causing painful swelling that eventually leads to gangrene, necrosis of the flesh, high fever, and after a few days, death. That said, they're no more sturdy or difficult to kill than what you'd expect from a typical rat, and it seems like they're edible....

- Anyone who dies here will remain dead until the end of the event. Their bodies will not disappear, but instead decompose like a normal corpse.

- Mayfield's usual system of resetting any damage done to the property overnight is no longer working at 100% - some (but not all) of the repercussions of what characters do to the town will remain. If your character damages or otherwise marks any area of the carnival in a way that would be noticeable and normally permanent, please comment to the appropriate thread and day below.


Other information, effects, and details will be revealed as the event goes on; however, please assume that until otherwise said, everything in this post will remain true until the end of the event. Any questions should go in the appropriate thread below.
genkibot: (D'oh!!)

Re: DAY 2 DAMAGE

[personal profile] genkibot 2012-06-30 08:09 pm (UTC)(link)
So Tachikoma cannonballed through one of the windows of the house marked 501. Even if it just bounces off, there's probably going to be a large dent around the window and broken glass from the ruined window frame.
encored: (or like a whale)

Re: DAY 2 DAMAGE

[personal profile] encored 2012-06-30 11:22 pm (UTC)(link)
Charles has broken a number of mirrors in the funhouse entrance and a few farther in with Holland, and busted the food stand.
Edited 2012-07-01 07:33 (UTC)
queen_of_swords: (Default)

Re: DAY 2 DAMAGE

[personal profile] queen_of_swords 2012-07-01 01:39 am (UTC)(link)
Olivier tested out her pistols to make sure they were in working shape before entering the funhouse.

Anyone looking closely at the pictures on the front paneling will find the man dressed in green now has a hole through his heart and between his eyes.]
prideinbattle: (BOOM headshot!)

[personal profile] prideinbattle 2012-07-01 02:30 am (UTC)(link)
Hiling shot up one of the games.
godcomplexed: (Default)

Re: DAY 2 DAMAGE

[personal profile] godcomplexed 2012-07-01 03:20 am (UTC)(link)
The Doctor has broken the swanboats in his attempts to investigate.
vytis: (Default)

[personal profile] vytis 2012-07-01 08:45 am (UTC)(link)
Estonia and Lithuania are tearing up house 3--cupboards pulled off the walls, wallpaper pulled down, walls and flooring opened up, removing everything and the kitchen sink, the works.
Edited 2012-07-01 08:59 (UTC)
truffulacide: ('cause when i looked for heaven)

Re: DAY 2 DAMAGE

[personal profile] truffulacide 2012-07-01 05:47 pm (UTC)(link)
Once-ler broke a window in house #501 after a few tries.

edit: and another one in house #1!
Edited 2012-07-01 20:29 (UTC)
ooeeooahah: (Default)

Re: DAY 2 DAMAGE

[personal profile] ooeeooahah 2012-07-01 07:16 pm (UTC)(link)
Ilsa set fire to the basement of house number one, so there's a good amount of fire and smoke damage there.
voiceofauthority: (Default)

Re: DAY 2 DAMAGE

[personal profile] voiceofauthority 2012-07-02 05:11 am (UTC)(link)
Jenny ripped up the insides of the Tunnel of love out of searching and anger. The log is still going, but there may be electrical damage soon too.
spellbent: (Souji make me a sandwich :|)

[personal profile] spellbent 2012-07-02 07:55 am (UTC)(link)
Warren demolished a small army of stuffed animals and very possibly took the back door at house #1 off its hinges, but that really hinges (haha I'm hilarious) on where that thread goes.
then_there_were_none: (Use other icon)

[personal profile] then_there_were_none 2012-07-03 02:28 am (UTC)(link)
Flandre has made it past the Hall of Mirrors and escaped! ...back into the carnival grounds again. There's some clawmarks on the walls where she was climbing and some blood on the floor where she was cut.